![]() Not having it overstay its welcome, when there could be months before the game releases, is likely for the best for all involved. In the end, the demo didn't completely represent the final product and it did what it was meant to do promote the game, giving players a bit of a taste, and give the devs feedback on things. That gets tiresome after awhile, and so pulling the demo was probably the best. However, it only had 2 hours of natural gameplay, and maybe 8-12 hours of awkward 'sandbox mode gameplay that kept people stuck in effectually the beginnings of the tutorial/newbie stage. The demo in the short term showed that the gameplay loop worked and worked well, making many people wanting to play more of it. Don't get me wrong, this was done on purpose and there is nothing wrong with this. ![]() Except in this case the product was mostly done, rather than still in early development, but it was cut down to only the core parts of the game loop. Wizard with a Gun Steam charts, data, update history. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. For lack of a better term, the demo was pretty much a minimum viable product of sorts. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries. While this term is sometimes used in a derogatory way, I'm not intending it as such. When I think of a demo, I expect it to have more than what was given. I felt as though it didn't give the player a real feel for what to expect. ![]() I did say, more than a few times (sorry devs if that was off putting), that the demo was too short and didn't really get to the good parts. Systemic GameplayExperiment with new spell combinations and find out how they affect enemies and the world around you the hard way.I actually get why, and it is a smart move, even though it did felt a bit awkward on this end. Or just watch it all burn down together - the choice is yours. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands.Ĭooperative AdventuringSurvive alone or with a wizard friend in online cooperative play to combine resources, magic, and creativity in your tower building. ![]() Randomly Generated BiomesExplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Combine elements for intended or suprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬustomized Whimsical WizardsCreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress. Magical Weapon CustomizationCollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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